Answers to Community Questions About Cards in the Mine Section

Dear founders! Over the past few days, we’ve received many questions about how the cards in the Mine section work. Our team has prepared answers to the most frequently asked questions. We hope that this information will make your game as profitable as possible.

What is the principle behind opening cards? What parameters does it depend on? Why do some users have more open cards than others?

Some cards may have additional conditions for opening, such as inviting friends, reaching a certain level, or unlocking other cards. All these conditions are specified in the card descriptions.

If one player has more cards unlocked than another, it means the first player has met more conditions. For example, if one player has three friends and another has thirty, the second player will have more cards unlocked.

Cards differ in the level of passive income and price, and your task is to find the most profitable ones. Your main goal when choosing cards is to spend as little as possible while earning as much as possible.

Cards should be opened based on the principle of maximizing passive income with minimal expenses. This means you should strive to spend less to earn more.

What is the difference between the cards in the “Technology,” “Lifestyle,” and “Business” sections? Do they differ in cost and the number of coins mined?

There is no significant difference between the cards from different sections. Different sections are created to make the game interesting for a wide range of users.

The principle for choosing cards is the same: aim to select those that bring more income and require fewer expenses.

Is there any difference in which section to upgrade: “Technology,” “Lifestyle,” or “Business”? Is it mathematically more advantageous to upgrade one section to the highest level, or is it better to develop all sections at once?

There are no differences. The principle is the same: maximize income and minimize expenses. You can choose any section, following this principle.

When will the airdrop happen, and which is more profitable: not buying cards and using previously accumulated game coins or buying cards and using the coins they mine to cash out during the airdrop?

The airdrop will only be available from the accumulated passive income (earn-per-hour balance). Your current game balance, which may have 5, 6, 7, 8, or more million coins, will not be considered for the airdrop. Your goal is to maximize your hourly passive income, as the airdrop will be based on that income at a certain rate. The rate will be determined closer to August 1st based on real data.

Will the cards continue to mine coins after the airdrop? If so, will we be able to take the mined coins and withdraw them as BULL TOKEN?

After the airdrop begins on September 1st, you will have a choice: you can withdraw BULL TOKEN to your wallet or continue accumulating passive income on the earn-per-hour balance. In the first case, you will immediately take your earnings and quickly start profiting from the pools, while in the second case, you can further increase your passive income and wait for the split listing on the exchange.

If you immediately withdraw the accumulated amount, you can receive significant rewards from the pools even with a small number of splits, as there will be fewer splits in the pool initially. Over time, the number of users and splits in the pool will increase, and the reward per split will decrease. However, if you withdraw tokens and reset your earn-per-hour, it will stop generating income since you will have spent it on tokens. The cards will remain expensive, and restoring passive income will be more challenging. You will need to start over by inviting friends, completing daily tasks, and actively participating in the process.

If you decide to continue accumulating your balance, you can increase your passive income in the game to higher levels to gain more benefits in the future. Additionally, with the listing on the exchange, you can gain additional benefits from the rate increase.

As you can see, each option has its advantages and disadvantages, so it’s important to develop your strategy considering all factors and personal priorities.

Do I understand correctly that the airdrop will only be available from the earn-per-hour balance? Can I withdraw coins from the game balance? Please provide an example with calculations.

Only the amount in euros displayed as hourly income (earn-per-hour) will participate in the airdrop. For example, if you have 1,000,000 coins on your game balance and 20,000 coins per hour on the earn-per-hour balance (passive income), the airdrop will be credited based on the 20,000 coins you earn per hour. Your 1,000,000 coins on the game balance will not be considered for the airdrop, but you can use them to maximize your earn-per-hour balance.

Will the “tap-to-earn” feature be disabled after August 1st? Will only the cards be functional?

The tap-to-earn feature is one of the key aspects of our game, so it will remain. The cards will also continue to function.

What is the benefit of the cards if we spend a lot of coins to buy them but receive little in return?

The cards provide you with information and learning materials, as well as passive income. Your task is to find the optimal combinations of cards that cost less but generate higher hourly income. The number of unlocked and locked cards depends on the conditions met, such as inviting friends, reaching certain levels, or completing other tasks. Ultimately, the cards help you maximize your passive income and strategically manage resources in the game.

Explain the levels: what are they for, how can you upgrade them correctly, should it be done gradually or all at once, and what do they affect?

Card levels allow you to increase your passive income (earn-per-hour). In the future, player levels will be implemented in the game, which will increase energy and earnings from each tap on the screen. 

You can upgrade the card level after the cooldown period expires. The duration of the cooldown period depends on the level. After the cooldown period is over, tap the card again and pay the upgrade cost. When you open the card, you will see the difference in the number of game euros that the card will generate at the next level. For example, a Mining card at level 2 generates 435 game euros. If you open the card to purchase level 3, you will see a value of +220 game euros:

This means that at the third level, the hourly income from the card will be 435 + 220 game euros, which equals 655.

Do upgraded cards affect the bull’s power and our earnings besides hourly income? Is it necessary and beneficial to upgrade expensive cards if cheaper ones offer higher returns?

No, upgraded cards do not affect the bull’s strength. The user’s rank will affect the bull’s strength, but this functionality will be implemented later. 

When choosing between expensive and cheap cards, we recommend following the principle mentioned earlier: spend as little as possible and earn as much as possible. Analyze the cost-benefit ratio. If cheaper cards offer higher returns with lower costs, they might be more beneficial for initial upgrades. However, consider the long-term benefits of expensive cards as well.

In the end, start with cheap cards to quickly increase your passive income but keep an eye on the potential benefits of expensive cards in the future. Balance the upgrades to make the most efficient use of your resources.

Different partners have a different number of active cards. Is it because some partners are active, invite their friends, and others are passive? Is this the reason they have a different number of active cards?

Yes, the number of active cards among partners can vary based on their activity level. Active partners who invite new participants and complete game tasks can unlock more cards. Partners who aren’t engaged in activities much and rely more on passive income might have fewer active cards.

Meeting the conditions to unlock cards, such as inviting friends or reaching certain levels, allows active partners to gain more opportunities and increase the number of active cards.

Some locked cards have labels like 10Lvl, 12Lvl, 15Lvl, etc at the bottom. What do these mean?

These labels indicate the level required to unlock the card. For example, if a locked card has 10Lvl, it means you need to reach level 10 to unlock it. Similarly, 12Lvl means the card will be available at level 12, and so on. These levels show the achievements or conditions needed to unlock the respective cards.

What does “collect income every 3 hours” mean? If a card works for 12 hours, do you need to collect income every 3 hours?

Cards allow you to earn even when you’re not in the game. To maximize your income growth, you need to log in every three hours and collect the income by pressing the Claim button. The game will prompt you to claim profit as soon as you log in:

Until you collect your income for 3 hours, the income for subsequent hours will not start accumulating.

“Collect income every 3 hours” means you can gather the accumulated passive income from your cards every 3 hours.

After the airdrop, a card from the earn-per-hour balance stops generating income until the user upgrades the card level. Is it worth not upgrading to higher levels before the airdrop to not deplete the accumulated balance and avoid being left without funds for the next level? The amount that cards generate is very little for activating the next levels. 

You need to calculate and plan your strategy to achieve maximum benefit. It always makes sense to upgrade cards as it increases your passive income and opens up new opportunities. The faster you upgrade your cards, the more you earn and the more new cards you unlock. Therefore, even before the airdrop, it’s important to level up to maintain a high passive income and stay in the game.

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